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	<title>jamie.tokyo</title>
	<subtitle>Jamie&#39;s thoughts and scribblings about Japan, web development and whatever comes to mind.</subtitle>
	
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	<link href="https://jamie.tokyo"/>
	<updated>Fri, 05 Jan 2024 00:00:00 GMT</updated>
	<id>https://jamie.tokyo/</id>
	<author>
		<name>Jamie Sinclair</name>
		<email>jamsinclairnz@gmail.com</email>
	</author>
	
	<entry>
		<title>Ode to Jump ’n Bump</title>
		<link href="https://jamie.tokyo/blog/jumpnbump/"/>
		<updated>Fri, 05 Jan 2024 00:00:00 GMT</updated>
		<id>https://jamie.tokyo/blog/jumpnbump/</id>
		<content type="html">&lt;p&gt;1998, with the pending chaos of &lt;a href=&quot;https://en.wikipedia.org/wiki/Year_2000_problem&quot;&gt;Y2K&lt;/a&gt; looming, it seemed like the world unleashed a flurry of creative energy. Furbies, Tamagotchi, the Disney Renaissance and the beginning of New Zealand‘s &lt;em&gt;prestigious&lt;/em&gt; “Planet 8” fashion. Amongst these mighty outputs a little DOS-based video game was released for free!&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://jamie.tokyo/images/jumpnbump.png&quot; alt=&quot;Screenshot of the Jump ’n Bump video game. Shows a colourful pixellated game level with a blue sky background and floating islands of brown dirt topped with vivid green grass. Two bunnies stand on separate islands while one is an mid-air jump&quot; /&gt;&lt;/p&gt;
&lt;p&gt;I’m unsure how my family first got a copy of Jump ’n Bump, likely on a shared floppy disk from friends. In years that followed many hours were spent crowded around the keyboard of our Intel Pentium II powered computer. We sat shoulder-to-shoulder, furiously bashing the beige keys, attempting to stomp on each other’s bunnies, which only added to the competitive thrill. We were fortunate to have a 20 kbit/s dial-up connection at our rural New Zealand location. This allowed us to access and download the custom levels created by the community that added to the heart and replayability of the game. The simplicity of the level &amp;quot;Bunnies in Space&amp;quot; was a firm favourite.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://jamie.tokyo/images/jumpnbump-google-trends.jpg&quot; alt=&quot;Google Trends screenshot showing most interest from Hungary, Australia and New Zealand&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Looking at &lt;a href=&quot;https://trends.google.com/trends/explore?date=all&amp;amp;q=%2Fm%2F04pbkl&amp;amp;hl=en&quot;&gt;Google Trends data from 2004&lt;/a&gt; there is a surpising amount of interest from Australia and New Zealand which might explain why the game was so prevalent amongst my peers. Although I’m unsure how reliable this early Google data is. The game seems to have also been immensely popular in Hungary? Is this true? It is amazing to see how a little game from Sweden could have such a global impact in the early era of the internet.&lt;/p&gt;
&lt;p&gt;So, why am I writing about a 26 year old video game of niche renown? If I go back to my childhood this is a standout memory. It was a multiplayer only game. This required you to play with others. Spending time with siblings and friends, bringing us together. I cherish these memories. I also now have some whimsical reflections since becoming a software developer myself and have a greater appreciation for the game and its history.&lt;/p&gt;
&lt;p&gt;The altruistic spirit and generous ethos of Open Source software has always resonated with me. Despite rarely being rewarded for their impact, developers pour their blood, sweat, tears, and love into their projects. Jump ’n Bump is that, they could’ve likely sold it as a paid game and made a modest return. Instead, for whatever reason, they released it as freeware and eventually open-sourced it. As a small child who had no money to spend on &lt;em&gt;“real”&lt;/em&gt; video games these freeware games had a profound positive impact on my enjoyment and well-being. I’m sure I’m not alone in this.&lt;/p&gt;
&lt;p&gt;This post is meandering a bit, but in short, I’ve ported this game to JavaScript which was a &lt;em&gt;“fun”&lt;/em&gt; endeavour. It’s interesting to go full circle and write the code of a game you loved as a child. You can access this game at &lt;a href=&quot;https://jumpnbump.net/&quot;&gt;jumpnbump.net&lt;/a&gt; and can load it up with a variety of infamous custom levels that I’ve managed to acquire scouring the web. It’s source code is available on &lt;a href=&quot;https://github.com/jamsinclair/jumpnbump.js&quot;&gt;github&lt;/a&gt;.&lt;/p&gt;
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	</entry>
	
	<entry>
		<title>How to stop receiving junk mail in Japan? Magnets.</title>
		<link href="https://jamie.tokyo/blog/no-junk-mail-japan/"/>
		<updated>Mon, 07 Sep 2020 00:00:00 GMT</updated>
		<id>https://jamie.tokyo/blog/no-junk-mail-japan/</id>
		<content type="html">&lt;p&gt;Guilty guilt. I felt terrible every time I opened my mailbox in Japan, an avalanche of flyers and brochures would fall out. I would scoop them up and place them in a conveniently placed rubbish bin, and so did the other residents. Such waste...&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://jamie.tokyo/images/flyer-trash.jpg&quot; alt=&quot;Rubbish bin near mailbox overflowing with junk mail received by residents&quot; /&gt;&lt;/p&gt;
&lt;p&gt;None of the other mailboxes seemed to make use of the Japanese equivalent of a &amp;quot;No junk mail&amp;quot; sign, I began to ponder whether such a thing existed, it does!&lt;/p&gt;
&lt;p&gt;All you need is a simple sticker on the mailbox saying “チラシ禁止” (Flyers Prohibited) or “チラシ投函お断り” (No mailing of flyers). I was hesitant to purchase a sticker as I was unsure of how cleanly it would remove.&lt;/p&gt;
&lt;p&gt;Enter magnets! Unable to find what I was after on Rakuten and Amazon, I resorted to using my non-existent design skills to mock up an idea. After getting in touch with a custom magnets website I was able to produce this beauty!&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://jamie.tokyo/images/mailbox-magnet.jpg&quot; alt=&quot;The custom designed &amp;quot;No Junk Mail&amp;quot; magnet attached to apartment mailbox&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Since proudly displaying my masterpiece on my mailbox for almost a year, I&#39;m pleased to say I&#39;ve received almost no flyers and my life is a little better for it.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://jamie.tokyo/images/spare-magnets.jpg&quot; alt=&quot;Extra magnets on my wooden desk. Extras from my bulk order for the custom magnet&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;s&gt;I still have a handful of excess magnets left over from the custom bulk order, if you&#39;d like one, contact me at &lt;a href=&quot;mailto:jamie.of.tokyo@gmail.com?subject=I%20would%20like%20a%20no%20junk%20mail%20magnet%20please&quot;&gt;jamie.of.tokyo@gmail.com&lt;/a&gt; and I&#39;ll try and get them to you!&lt;/s&gt; (All magnets have been claimed 🙇)&lt;/p&gt;
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	</entry>
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